Universal 3D Model Export to USDZ, GLB, DAE, OBJ, and STL — ARMOR v0.11 Release Notes
Export robot models from ARMOR as USDZ, GLB, DAE, OBJ, or STL — plus URDF/MJCF/SRDF archives auto-converted for Blender, MuJoCo, ROS, and more.
Export robot models from ARMOR as USDZ, GLB, DAE, OBJ, or STL — plus URDF/MJCF/SRDF archives auto-converted for Blender, MuJoCo, ROS, and more.
ARMOR v0.10 introduces native SRDF editing and real-time semantic joint grouping for iOS and visionOS. Streamline your ROS workflow with universal URDF bundles and one-click MJCF export for MuJoCo desktop simulation.
Learn how to seamlessly import 3D assets like DAE, OBJ, and STL files into RealityKit using custom Swift utilities designed for iOS and visionOS development. This guide explores how to bypass traditional USDZ limitations by dynamically loading mesh data into RealityKit Entities, complete with open-source GitHub repositories to jumpstart your spatial computing projects.
We are beginning our third year in Bilbao, which I cover in a series of short comments and photos. Additionally, i write about technical projects, including Augmented Reality Mobile Robotics (ARMOR), and course content from CS50.
A while back I posted about a side project I’ve been working for that I’ve been referring to as ARMOR, for “Augmented Reality Mobile Robotics.” I have this vision of …
Somewhere around a year ago I posted about a project I had “nearly” completed called YouKon. I had created a project page, YouTube videos to explain how it work, Firebase …
Rachel and I play the New York Times (NYT) Games (a.k.a., the app you open when you want to play Wordle) just about every single day, and she also has …
Last I posted, I had written a tutorial about a method I had discovered to embed a 3D renderer inside a Compose Multiplatform app. For me, this is a pretty …
As I’ve been picking up experience with various different 3D rendering and Augmented Reality (AR) frameworks available on mobile (Android and iOS), I’ve often asked, what is available that I …
