Imitating NYT Games with SwiftUI, Part 1: The Header
Rachel and I play the New York Times (NYT) Games (a.k.a., the app you open when you want to play Wordle) just about every single day, and she also has …
Rachel and I play the New York Times (NYT) Games (a.k.a., the app you open when you want to play Wordle) just about every single day, and she also has …
At the end of my last post, I referenced a project I am currently collaborating on with a client where we are using Augmented Reality (AR) to aid in performing …
Last I posted, I had written a tutorial about a method I had discovered to embed a 3D renderer inside a Compose Multiplatform app. For me, this is a pretty …
I’m terrible at finishing personal projects once I’ve started. Way back in June I wrote on the blog about an app I was creating called ER3D, with a promise at …
Over the past couple months, in between traveling for the holidays and working through a few steps for our visa renewal process, I took on a small contract project to …
I can’t believe it’s September! That means summertime has just about passed, and the rainy season is setting in, but also that means we’re 3/4 of the way through our …
The MOMDYN app, initially developed during 2019-2020, has evolved from a Python-based project using Kivy and SymPy into native applications for both Android and iOS. The developer plans to update it with SwiftUI enhancements. The post chronicles its development journey through YouTube videos, inviting users to explore its features.
For quite a while, I’ve had this GIF displayed in various locations, such as my GitHub account, the gallery on this site, and elsewhere. The origin of that graphic is …
A while ago I heard about the Object Capture feature in Apple’s RealityKit, and wanted to see how it performs with a few things I encounter in the real world. …
